#include "MenuInGameState.h"

CMenuInGameState::CMenuInGameState(void)
{
}

CMenuInGameState::~CMenuInGameState(void)
{
}

void CMenuInGameState::Render()
{

}

void CMenuInGameState::Update(float dt)
{
	DirectInput::GetInstance()->poll();
	if(DirectInput::GetInstance()->keyDown(DIK_RETURN))
	{
		StateManagement::GetInstance()->PopState();
	}
}
